Ultimate space simulation software

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by PlutonianEmpire
07 Jun 2018 22:37
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 644
Views: 56275

Help with creating Mods and Addons

Would someone be able to write a tutorial or something on how to prevent the bad quotes from being formed when you type them on the keyboard?
by PlutonianEmpire
06 Jun 2018 23:26
Forum: Mods and Addons
Topic: List of Mods for Space Engine 0.9.8.0e
Replies: 57
Views: 48745

List of Mods for Space Engine 0.9.8.0e

I have a few mods I'd like added to the list: My Music mod: http://forum.spaceengine.org/viewtopic.php?f=3&t=53&sid=2c1c8166ea209f432d2b3a0ce1c57b36#p156 My Terrain & Clouds Mod: http://forum.spaceengine.org/viewtopic.php?f=3&t=53&p=306#p155 My version of Proxima B: http://forum....
by PlutonianEmpire
05 Jun 2018 18:46
Forum: Space Journeys
Topic: Image Dump
Replies: 1639
Views: 160238

Image Dump

Mr. Abner wrote:
Propulsion Disk wrote:
Oh, so it's my computer.

Could be, as I see them, too. They are hosted on a third-party site — i.imgur.com

PlutonianEmpire, nice clouds in that middle pic.

Thank you!

Correct Im hosting them on Imgur. I dont remember which site is more lenient before having to downsize images, here or Imgur.
by PlutonianEmpire
05 Jun 2018 13:21
Forum: Space Journeys
Topic: Image Dump
Replies: 1639
Views: 160238

Image Dump

Image
Image
Image
by PlutonianEmpire
05 Jun 2018 12:54
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 916
Views: 98854

General suggestions for SpaceEngine

One thing I've noticed is that in aviation/aerodynamics mode, the aviation controls turn off and switch to thrusters when the Dynamic Pressure is below 10000. I think it might he better to lower that threshold to 1000. Alternatively, the threshhold could lower/switch/transition to 1000 when the aero...
by PlutonianEmpire
04 Jun 2018 00:22
Forum: Mods and Addons
Topic: PlutonianEmpire's Imperial Addon Archives
Replies: 59
Views: 16010

PlutonianEmpire's Imperial Addon Archives

Major updates of my Terrain Mod have been posted on the front page. For a quick link: http://forum.spaceengine.org/viewtopic.php?f=3&t=53&p=155#p155 My clouds have been rolled into the main mod. Install over them please. If you have Rodrigo's mod, install mine LAST. I have also added an extr...
by PlutonianEmpire
03 Jun 2018 15:22
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 83
Views: 21306

Rodrigos Terrain & Clouds Mod

I was looking through the code, and I noticed that some of the hills and montes were given variable features based on the rivers. Very neat! This also reminded me of a post I saw on reddit, where this guy posted a pic of a portion of the Sahara that looked like lazy texturing, and found out these mo...
by PlutonianEmpire
02 Jun 2018 12:12
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 644
Views: 56275

Help with creating Mods and Addons

It's a known bug, sadly. :( Until the bug is fixed, OrbitalPeriods must be calculated manually for objects orbiting Barycenters
by PlutonianEmpire
31 May 2018 14:20
Forum: Off-topic Discussions
Topic: Unusual weather
Replies: 208
Views: 36588

Unusual weather

Same here, sadly. Minneapolis had its earliest-ever 100F reading on record. It also coincided with the AC at my workplace breaking down. Temperatures in the kitchen were 104 by the 3pm hour. https://img.washingtonpost.com/wp-apps/imrs.php?src=https://img.washingtonpost.com/blogs/capital-weather-gang...
by PlutonianEmpire
30 May 2018 23:55
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 250
Views: 36076

Mods and Addons - Requests, suggestions and ideas

In an older game I like to play, Sims 2, someone made a water shader mod that added significantly improved water textures as a dynamic extra layer over an existing -- you guessed it -- static and simple 2d water plane. While the added layer was also technically 2d, it was dynamic in that it was anim...
by PlutonianEmpire
21 May 2018 09:25
Forum: Development
Topic: Work progress 0.9.8.1 = 0.9.9.0
Replies: 863
Views: 262797

Work progress 0.9.8.1 = 0.9.9.0

Woah! Nice! :D

Beautful work!

Fixed a dark spot bug in the atmosphere in center of a day hemisphere of a planet

Wait what? I honestly thought it had been fixed already, lol. I couldn't see any opacity spots at all in 0.980 :O
by PlutonianEmpire
09 May 2018 04:29
Forum: Mods and Addons
Topic: JackDole's Archive
Replies: 24
Views: 2117

JackDole's Archive

Darwin IV loads good in my clean install of SE 0.98. So definitely a conflict somewhere :cry:
by PlutonianEmpire
08 May 2018 02:40
Forum: Mods and Addons
Topic: JackDole's Archive
Replies: 24
Views: 2117

JackDole's Archive

20214 Ok I went ahead and made the SE logs with Level 4 set. You can try that too with Darwin IV. Remove these addons: CyphonSystem.pak FantatusSystem.pak JamesX1System.pak TTA 17 System.pak Ventra-5System.pak I suspect it's an Intel specific problem. Because on my old computer with Intel graphics ...
by PlutonianEmpire
07 May 2018 20:39
Forum: Space Journeys
Topic: Image Dump
Replies: 1639
Views: 160238

Image Dump

Actually, now that I think about it, that might be a good source for photoshop projects, such as one set of pics on a planet, and another set of pics in the "clouds" nebula, and boom. Beautiful new vistas! :D
by PlutonianEmpire
07 May 2018 12:16
Forum: Mods and Addons
Topic: Retro-Visor's Planetary Systems
Replies: 46
Views: 4888

Retro-Visor's Planetary Systems

Ja works in 0.980_e now.

For 0.980 plain, Removing all listed systems except the 'tRetro-Visor-Systems-0980.pak' seems to have fixed it.

Thanks :)
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