Free planetarium

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by PlutonianEmpire
21 Jun 2017 22:57
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 203
Views: 8934

Help with creating Mods and Addons

If one were to create a galaxy similar to this new type found here: https://www.nasa.gov/feature/goddard/2017/hubble-captures-massive-dead-disk-galaxy , what colors might be best when creating the subsystems image? (Big image!) https://www.nasa.gov/sites/default/files/thumbnails/image/image2stscihp1...
by PlutonianEmpire
19 Jun 2017 08:24
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy Questions
Replies: 371
Views: 13674

Science and Astronomy Questions

PlutonianEmpire , I'm hoping other people would like to put thought to your scenario, but I'll take a stab at it afterwhile if no one else does.  It's hard to give a precise answer, but shouldn't be too hard to describe qualitatively. Understandable. :) I posted here because people on Reddit are do...
by PlutonianEmpire
14 Jun 2017 16:05
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy Questions
Replies: 371
Views: 13674

Science and Astronomy Questions

Here's a weather hypothetical, inspired by my dream this morning... Lets say I have "Elsa" powers, like in the movie Frozen. It's a nice, hot, humid summer day, with a cold front apprpaching creating a line of severe storms. The warm air the cold front is colliding with is, say, 96° F with...
by PlutonianEmpire
28 May 2017 01:39
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 519
Views: 22611

General suggestions for SpaceEngine

7964 It appears that the accretion disks around supermassive black holes rotate much faster than the speed of light.  I've looked at a few and it doesn't appear that way to me.  Can you post an example? Looked at both Sagittarius and the central black hole of IC 1101, which I think is the largest o...
by PlutonianEmpire
26 May 2017 14:58
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy Questions
Replies: 371
Views: 13674

Science and Astronomy Questions

Even if observing angle wasn't a problem, detecting this on an exoplanet would be pretty impractical.  In visible light, the planet provides less than a billionth of the light that the star does, and then the glint of sunlight off of ice crystals is an even smaller fraction of that.  It would be to...
by PlutonianEmpire
24 May 2017 22:11
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy Questions
Replies: 371
Views: 13674

Science and Astronomy Questions

Ahh, didn't catch that part. Bummer
by PlutonianEmpire
24 May 2017 10:41
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy Questions
Replies: 371
Views: 13674

Science and Astronomy Questions

I saw this in my Facebook feed today: https://go.nasa.gov/2qWrtFN The tl;dr of it is, EPIC sees high altitude ice creating flashes of light seen glinting off the clouds. Could this knowledge somehow be used in exoplanet searches, by looking for these rather slight spikes in brightness of the dayside...
by PlutonianEmpire
22 May 2017 13:45
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 203
Views: 8934

Help with creating Mods and Addons

Check the altitude above sea level, to the right of the altitude above land. ;)
by PlutonianEmpire
21 May 2017 15:19
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 203
Views: 8934

Help with creating Mods and Addons

The altitude of the camera is the same in both pictures. Those were from when I tried it on the klud montes, which were successful. What is unsuccessful is trying it on the eroded hill, in the codes Ive given you.
by PlutonianEmpire
21 May 2017 01:44
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 203
Views: 8934

Help with creating Mods and Addons

I'm using 0.980.

While I now can't seem to replicate this problem, the shader will load, but a new problem is no changes are seen in game. Right now, I'm jumping between experimenting with the canyons (no problems there), and troubleshooting this issue.
by PlutonianEmpire
21 May 2017 01:07
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 203
Views: 8934

Help with creating Mods and Addons

The ones before, and after, respectively: Before: else if (biome < hillsFraction)     {         // Mountains         noiseOctaves = 10.0;         noiseH       = 1.0;         noiseLacunarity = 2.0;         noiseOffset  = montesSpiky * 1.2;         height = hillsMagn * 7.5 * ((1.25 + iqTurbulence(poin...
by PlutonianEmpire
21 May 2017 00:05
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 203
Views: 8934

Help with creating Mods and Addons

While playing around with Rodrigo's new release, I did notice that his new montes were combined with the olden "jordanTurbulence" hills, and I applied them to the Klud montes, and noticed the following difference (it helps to view in seperate tabs or windows): SpaceEngine 2017-05-20 20-36-...
by PlutonianEmpire
20 May 2017 23:35
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 128
Views: 7897

Mods and Addons - Requests, suggestions and ideas

Can someone make a cubemap for this island I have? It is part of my Plutonian Empire worldbuilding, and while I already have it in several other games, I would like to add it to the Earth in Space Engine. The image is already calibrated for latitude, IIRC. However, it doesn't have undersea elevation...
by PlutonianEmpire
20 May 2017 21:00
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 15
Views: 1195

Rodrigos Terrain & Clouds Mod

Beautiful update! Good work! :)
by PlutonianEmpire
19 May 2017 13:12
Forum: Development
Topic: Work progress - 0.9.8.1
Replies: 342
Views: 84971

Work progress - 0.9.8.1

Wonderful! Looking forward to it! :)
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