Ultimate space simulation software

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by PlutonianEmpire
11 Jul 2018 18:10
Forum: Development
Topic: General 0.9.9.0 Discussion
Replies: 232
Views: 24899

General 0.9.9.0 Discussion

Damn, I check back every couple months and leave disappointed over and over and over and over again. And now I read that it might be 2019. It seems my fears of feature-creep are becoming a reality. I'd love to make new videos with SE, but looking at the amazing pictures and beta videos...the curren...
by PlutonianEmpire
09 Jul 2018 15:29
Forum: Mods and Addons
Topic: PlutonianEmpire's Imperial Addon Archives
Replies: 68
Views: 17445

PlutonianEmpire's Imperial Addon Archives

Another new Terrain Update: Star Dunes! tg_terra_height.glsl https://www.slate.com/blogs/bad_astronomy/2013/10/27/star_dunes_saharan_desert_formations.html Here, only planets with dunesFraction LESS than 0.1 will receive Star Dunes. The rest will continue to receive the normal dunes. :) Install and ...
by PlutonianEmpire
09 Jul 2018 15:09
Forum: Space Journeys
Topic: Image Dump
Replies: 1728
Views: 171787

Image Dump

Aborygen wrote:
Image

Is this inside a dead disk galaxy, by any chance? :O
by PlutonianEmpire
07 Jul 2018 14:45
Forum: General Discussions
Topic: New Members Introduction Thread
Replies: 193
Views: 23918

New Members Introduction Thread

I've known about this software for ages but never had the PC to use it until now, and I love it of course! I've tinkered with coding something similar for years & have a few projects floating about on sourceforge & was heavily involved with the Celestia community years back modeling & t...
by PlutonianEmpire
07 Jul 2018 13:56
Forum: Mods and Addons
Topic: PlutonianEmpire's Imperial Addon Archives
Replies: 68
Views: 17445

PlutonianEmpire's Imperial Addon Archives

Ja trust me I tried. :cry: Every time I went to reduce the procedural coverage, the thickness of the clouds shrunk, erasing my 3x multiplication of the heights at the bottom of the file. After much fiddling and asking for help in the addon help thread, I found out that the ratio/proportion between t...
by PlutonianEmpire
07 Jul 2018 11:16
Forum: Mods and Addons
Topic: PlutonianEmpire's Imperial Addon Archives
Replies: 68
Views: 17445

PlutonianEmpire's Imperial Addon Archives

Neither, the change should take place in the "Clouds {}" tag of the .sc file for your custom planets. Gas worlds are fine, terrestrials are the ones affected by this limitation. For mass editing of all your custom terrestrials, Notepad++ seems to do the trick. :) EDIT: I added the clarific...
by PlutonianEmpire
06 Jul 2018 18:49
Forum: Development
Topic: General 0.9.9.0 Discussion
Replies: 232
Views: 24899

General 0.9.9.0 Discussion

Salvo wrote:
PlutonianEmpire wrote:
Will 0.980 shader mods still be compatible with 0.990?

I think not, the two versions has completely different shaders.

Ouch, I was afraid of that :cry:
by PlutonianEmpire
05 Jul 2018 14:19
Forum: Development
Topic: General 0.9.9.0 Discussion
Replies: 232
Views: 24899

Work progress 0.9.9.0

It sounds nice to do that, but look at it from a dev perspective: You have all this hype for your game, you've had to juggle working on your game with other commitments including irl events or relationships. You know you dont want to disappoint your players, but at the same time you want to release ...
by PlutonianEmpire
05 Jul 2018 08:51
Forum: Space Journeys
Topic: Image Dump
Replies: 1728
Views: 171787

Image Dump

vlad01 wrote:
scr00088.jpg

Ive seen far too much dirt to not mentally associate this image with something far less sfw :lol:

But other than that, nice view. ;)
by PlutonianEmpire
04 Jul 2018 23:19
Forum: Mods and Addons
Topic: PlutonianEmpire's Imperial Addon Archives
Replies: 68
Views: 17445

PlutonianEmpire's Imperial Addon Archives

Modification of the Oceans tg_terra_height.glsl I have updated my terrain shader mod to improve the appearances of procedural oceans. It's not perfect, but it's a start. http://i.imgur.com/N6hCfLK.jpg http://i.imgur.com/OpHmKdO.jpg I have also been able to reduce landmass displacement on Terras wit...
by PlutonianEmpire
04 Jul 2018 21:10
Forum: Development
Topic: General 0.9.9.0 Discussion
Replies: 232
Views: 24899

General 0.9.9.0 Discussion

Will 0.980 shader mods still be compatible with 0.990?
by PlutonianEmpire
02 Jul 2018 23:20
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 661
Views: 61077

Help with creating Mods and Addons

I figured Id try my own hand at giving procedural terras proper seafloors, so I copied my canyons code and gave a fake hyper magnitude to assist with troubleshooting. Problem is, I have exhausted all ideas on how to stop the sea canyons from showing up on the continents and I'm pulling my hair out h...
by PlutonianEmpire
02 Jul 2018 02:13
Forum: Space Journeys
Topic: Image Dump
Replies: 1728
Views: 171787

Image Dump

Image

Immediately after that 1080p scene, I found this nice 35,000 foot drop-off. :D
Image
Image
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