Ultimate space simulation software

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by Khorrah
02 Aug 2020 06:03
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 118
Views: 21644

GAIA to SpaceEngine catalogs

It means that If I run it (30 million stars) with my specs with a magnitude of 7, my pc will explode? Lol.

I use Space Engine 0.9.8.0! 
by Khorrah
22 Jun 2020 17:46
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1082
Views: 193124

Help with creating Mods and Addons

I would like to know how Klud get the tiles of the great canyon and how I can get the tiles of the hawaii Island, at the moment, I have the detailed map (Included the Bump map or DEM), both are more than 17K pixels.  In addition, I got the bump map from this page:  http://www.pacioos.hawaii...
by Khorrah
30 May 2020 11:41
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1287
Views: 268499

General suggestions for SpaceEngine

We'll be able to see in Space Engine Ocean's underworlds? with vegetation and al stuff? Will be procedural 3d vegetation on the simiulator? I know the procedural galaxies are in progress, but I'm focused in the small but important things, we'll able to see thunders? I'm very curious
by Khorrah
03 Dec 2019 04:51
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 118
Views: 21644

GAIA to SpaceEngine catalogs

Still haven't figured out how to remove duplicates. However, with the most recent 64-bit update, I have sucessfully ran a 49.3 million stars pak, albeit with a lot of suffering. I also got a 10M, 30M and 78M (the entire catalog of stars with radius values) that I will upload as addons sometime in t...
by Khorrah
01 Dec 2019 20:31
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1082
Views: 193124

Help with creating Mods and Addons

I think I've solved it, this it's what I'm having in the planetoid folder:
by Khorrah
01 Dec 2019 18:40
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1082
Views: 193124

Help with creating Mods and Addons

Photoshop CS5, but in the cubemap tells me that it needs 4 channels, I'm sure that I'm not doing something fine just I don't know what.  Are you saving the files as JPEGs? Because JPEGs can't have alpha channels. You'll need to use PNG or DDS formats instead. To do a conversion from a cylindrical t...
by Khorrah
01 Dec 2019 03:49
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1082
Views: 193124

Help with creating Mods and Addons

Procedural, I'm trying to make the surface texture with the specular but it's kinda complicated, when I activate the separate RGBA options it tells me that I need a 4 chanels inputo or something like that, what I can do in this case? An RGBA image file has four channels: red, green, blue and alpha....
by Khorrah
30 Nov 2019 18:31
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1082
Views: 193124

Help with creating Mods and Addons

well I did what you recommended me to do, but... It's almost the same, like it's not loading the lights textures, the GlowMap it's wrong? It's the same noisy, I've set the lights color in blue but it' doesn't load the textures as well than the noise lol  Does the planet you're adding the lights to ...
by Khorrah
28 Nov 2019 16:13
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1082
Views: 193124

Help with creating Mods and Addons

32150  it doesn't load nothing than a ugly blue noise covering the most part of the surface Your nightside lights are blue because you've set 'GlowColor' to blue! The values for GlowColor are 'Red', 'Green' and 'Blue' (RGB). For example, if you want 'white' you must set all three values to 1.0. And...
by Khorrah
28 Nov 2019 05:03
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1082
Views: 193124

Help with creating Mods and Addons

I want to make my own city lights in space engine, I've allready transformed the cylindrical .raw texture into tiles and all that, but when I'm in the game it doesn't load nothing than a ugly blue noise covering the most part of the surface, also it's kind off like the light map but personally I bel...
by Khorrah
22 Nov 2019 11:05
Forum: Mods and Addons
Topic: Question about SolarSysUltra
Replies: 2
Views: 1167

Question about SolarSysUltra

32052 I asume that the last numbers of the file's names are their resolutions, if that's so, I just have to download the haviest ones: No. If you want the 64k version, you also need to download the 32k and 16k versions. (If you're happy with 32k, you do not need the 64k versions.) 32052 I have to d...
by Khorrah
22 Nov 2019 03:04
Forum: Mods and Addons
Topic: Question about SolarSysUltra
Replies: 2
Views: 1167

Question about SolarSysUltra

I asume that the last numbers of the file's names are their resolutions, if that's so, I just have to download the haviest ones: Mercury-Surface-PBC-16k.pak Mercury-Surface-PBC-32k.pak Mercury-Surface-PBC-64k.pak But on the SolarSysUltra it's like: Earth-Bump-PBC-128k-1.pak Earth-Bump-PBC-128k-2.pak...
by Khorrah
22 Nov 2019 02:57
Forum: Mods and Addons
Topic: Ice Giants Update
Replies: 5
Views: 4155

Ice Giants Update

SpaceSpade wrote:
But nobody came...

That's exactly there where you're wrong .3.
by Khorrah
22 Nov 2019 00:43
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 393
Views: 106894

List of Mods for Space Engine 0.9.8.0e

Image

I found this one 
by Khorrah
22 Nov 2019 00:39
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 393
Views: 106894

List of Mods for Space Engine 0.9.8.0e

I loved this, It is possible to do with saturn, uranus and neptune and other created gas/ice giants? It would take a lot of work in Photoshop to break up the textures into different layers, and the clouds of the other giant planets have so little contrast compared to Jupiter's that it may not be wo...
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