Ultimate space simulation software

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by Duke
06 Aug 2017 05:47
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 540686

Work progress - 0.9.8.1

ARBB wrote:
Duke wrote:
Qr Bbpost  Also I saw Silviu's work. It was made on DirectX and it hasn't been published anywhere yet.

He posted it on his blog. Do you mean, the actual download for the engine?

Yes.
by Duke
02 Aug 2017 15:28
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 540686

Work progress - 0.9.8.1

10963 As I understand from code his implementation is for plane. Correct, he is working on a plane simulator. 10963  And yes I think proland implementation is better suit for SE, but it requires some opengl 4 functions. And what is the problem with that? Does the engine needs to be updated? Also, i...
by Duke
01 Aug 2017 14:36
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 540686

Work progress - 0.9.8.1

10919 I saw this work and many other works on internet. Unfortunately there is no good enough implementation of volumetric clouds which can maintain quality for all scales from space to ground. A lot of work need to be done to implement such system What about his water? As I understand from code hi...
by Duke
31 Jul 2017 12:06
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 540686

Work progress - 0.9.8.1

I switched to experiments with 3D clouds, star surface and water. - Duke Oh man, it's wonderful to hear this is being worked on. When you say Star surface, do you mean like, active coronas? Flares and CMEs? Yes, but with some simplifications. Because in SE time can flow in both directions it is dif...
by Duke
03 Nov 2016 14:01
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 540686

Re: Work progress - 0.9.8.1

I'm not sure to understand, with what did you do these images ? This images was made with new volumetric shaders in SE (http://en.spaceengine.org/forum/21-3498-73505-16-1475960727). Second question , when you say "Supernovae really will expand and dissipate over time" it means that the un...
by Duke
02 Nov 2016 14:05
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 540686

Re: Work progress - 0.9.8.1

This is a copy of my post from the previous forum. Supernovae really will expand and dissipate over time. Similarly itself in this regard will lead a catalog and procedural supernovae. Also I hope it will be possible to adapt the previous texture mods for this method. In close range nebulae looks li...