Ultimate space simulation software

Search found 31 matches

by DeathStar
29 Dec 2018 05:47
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Object Descriptions
Replies: 14
Views: 8817

COMMUNITY ADDON - Object Descriptions

So, I haven't been active for a rather long time on these forums. I've both had a lot of IRL stuff to deal with in the last several months, and I've only recently ordered a new GPU, which should arrive on the 31st (I was unable to start SE with my current, rather outdated one). Hence, I haven't been...
by DeathStar
19 Mar 2018 07:11
Forum: Development
Topic: General 0.990 Discussion
Replies: 676
Views: 107816

Work progress 0.9.8.1 = 0.9.9.0

Wow.... Sorry for the redundant post, but I just watched the video. I can't stress enough that I'm out of words. This game is truly beautiful. I honestly thought that graphics like these could only be accomplished in very short Clips, like the ones in space documentaries. This not only meets that, ...
by DeathStar
17 Oct 2017 16:19
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 446936

Work progress - 0.9.9.0

Low-distance details are awesome! It's incredible how detailed is the terrain now, good job, really. Also I love that you can select the single textures on the editor, I use the editor a lot. On high-distances it looks a bit unnatural though, maybe it's because the transitions between one texture a...
by DeathStar
03 Oct 2017 05:11
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 446936

Work progress - 0.9.8.1

14378 hoping some moderators will delete them (as it's written on the OP, they can be deleted without warning). The problem is that whenever something like that is done, the person whose post was deleted would usually just start complaining how "hostile" the community is. I've seen it man...
by DeathStar
30 Sep 2017 09:52
Forum: News and Announcements
Topic: HarbingerDawn's 0.990 Streams
Replies: 159
Views: 53569

HarbingerDawn's 0.9.8.1 Streams

HarbingerDawn wrote:
I will be streaming the new planet classes and ocean chemistry on Monday, October 2, at 17:00 UTC.

Link: https://youtu.be/WFpGnlX8JfA

Looking forward to it :)
by DeathStar
18 Sep 2017 11:21
Forum: Space Journeys
Topic: Image Dump
Replies: 2575
Views: 341254

Image Dump

Bambusman wrote:
realistic crab nebula:
scr00005.jpg

crabnebula.png

Is it using the new nebula rendering system?
by DeathStar
10 Sep 2017 02:35
Forum: Space Journeys
Topic: Image Dump
Replies: 2575
Views: 341254

Image Dump

All of these images are absolutely beautiful, some almost look like they were painted to serve as a wallpaper. I cannot wait to see what kind of screenshots people make when the new visual settings are released(along with the rest of the next version).
by DeathStar
25 Aug 2017 06:12
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 974
Views: 156055

Totally off-topic thread

Spacer wrote:
Qr Bbpost i wonder what about the donation bar in the main page...it wasn't updated for long time...it get me feel like no one donate 

Yep, I've been thinking the same thing... hopefully it just wasn't updated since SpaceEngineer forgot.
by DeathStar
24 Aug 2017 02:56
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1203
Views: 195418

General suggestions for SpaceEngine

My suggestion isn't so much about the program itself, but more how it could be distributed. This will likely be a very unpopular opinion, but honestly I feel like it would be better in the long run. Okay here goes: I think there should be two different versions of SpaceEngine. One free, and one pai...
by DeathStar
23 Aug 2017 09:29
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1203
Views: 195418

General suggestions for SpaceEngine

How hard would procedural trojan asteroids be to implement?
by DeathStar
26 Jul 2017 14:39
Forum: Development
Topic: Translators
Replies: 167
Views: 35672

Translators

10634 Wow! I thought that you aren't active! But I already finished 300 lines And looked all of the gui file and planned everything. My gui file has 1315 lines of words from Russian gui + All of the description of planets and other celestial objects. I looked up yours and and looks like you have so...
by DeathStar
26 Jul 2017 14:31
Forum: Development
Topic: New planet classification
Replies: 104
Views: 28159

New planet classification

Thanks! Do you know a terms for marine, oceaninc, deserty and airless? Hmmm... The only term that comes to mind right now would be "pelagic" instead of "oceanic". Specifically, "pelagic" refers to the open oceans so it would probably be appropriate for planets entirely...
by DeathStar
26 Jul 2017 11:08
Forum: Development
Topic: Translators
Replies: 167
Views: 35672

Translators

Marko S. , you have many months before 0.981 release. Okay, now I feel more comfortable. I will do the best translation I can. Don't know if it would take twice as much time for Cyrillic and Latin translations, but that's okay with me. :) I didn't want to be in a translation group until I finish at...
by DeathStar
26 Jul 2017 10:45
Forum: Development
Topic: New planet classification
Replies: 104
Views: 28159

New planet classification

I prefer Harb's system honestly. "with magma lakes" has a much better ring to it than "pyrolaky". BTW, the geologic term for "laky" would be "lacustrine", so maybe use that("pyrolacustrine" sounds less weird IMO).
by DeathStar
07 May 2017 08:27
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 446936

Work progress - 0.9.8.1

second-ich wrote:
This nebula is so impressive!
How is actually the performance if you go near or into a nebula? I cant imagine that this goes without a huge performance drop.

Don't quote me on this, but if I recall correctly SpaceEngineer said on the old forum that it doesn't carry a significant FPS drop.