Ultimate space simulation software

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by NathanKerbonaut
25 Mar 2019 17:49
Forum: Off-topic Discussions
Topic: Totally off-topic thread
Replies: 871
Views: 125785

Totally off-topic thread

No Man's Sky is officially getting VR support   in the next major free update. I'm very excited, because I've long suspected NMS has always been best suited as a VR experience and not as a desktop game. The sense of scale VR creates may allow the immersion NMS has been desperately trying to achieve...
by NathanKerbonaut
22 Mar 2019 17:26
Forum: Feedback and Suggestions
Topic: Suggestions & Feedback about the Website and Forum
Replies: 283
Views: 54456

Suggestions & Feedback about the Website and Forum

Hey, does anyone else here have this problem? Ever since Jan. 12th this year I've had to do two logins in order to sign into the forum. When I press the "Sign-in" tab in the upper right of the website, I type my user name and password as per normal, but then this page comes up: login.jpg ...
by NathanKerbonaut
01 Mar 2019 12:56
Forum: Off-topic Discussions
Topic: Do you think we are alone in the Milky Way?
Replies: 25
Views: 540

Do you think we are alone in the Milky Way?

Here's how I think of it. I see three possibilities: 1) We are alone in the Milky Way (and possibly our region of the universe) 2) There are other civilizations in our galaxy that can spread across the galaxy, but because they are progressing technologically alongside us, we don't see their technosi...
by NathanKerbonaut
23 Feb 2019 09:37
Forum: Development
Topic: Work progress 0.990
Replies: 1248
Views: 377870

Work progress 0.990

Here's some examples in this article I found . Nebulae like the Mystic Mountain, Monkey Head, and the Coalsack are less like spheres or cones and more like big, smudgy smears. These are the kinds of nebulae I think will be the hardest to recreate with raymarching because they have no discernible pa...
by NathanKerbonaut
23 Feb 2019 08:16
Forum: Development
Topic: Work progress 0.990
Replies: 1248
Views: 377870

Work progress 0.990

These look like the Lagoon, Lemon Slice, and veil nebulas, does this mean that SE will have procedural nebulae that look exactly like real nebulae? Why couldn't vlad then just create Raymarched versions of the real nebulae? :?    He says "used for procedural ones" just before those pics. ...
by NathanKerbonaut
17 Feb 2019 14:21
Forum: Development
Topic: Work progress 0.990
Replies: 1248
Views: 377870

Work progress 0.990

Those pics are beautiful!
How's the payment going to work, then? Is the Pro DLC an additional purchase, or is 0990 now free?
by NathanKerbonaut
12 Feb 2019 05:18
Forum: Off-topic Discussions
Topic: A very PC discussion
Replies: 395
Views: 53928

A very PC discussion

Thanks, I hate it
by NathanKerbonaut
11 Feb 2019 17:05
Forum: General Discussions
Topic: Quick Question about Realism
Replies: 19
Views: 2996

Quick Question about Realism

Messier wrote:
Will there ever be moonmoons?

Like all things in the SE universe, it needs to be scientifically verified to exist IRL before it can be added
by NathanKerbonaut
30 Jan 2019 05:21
Forum: Development
Topic: General 0.990 Discussion
Replies: 576
Views: 78253

General 0.990 Discussion

Hi, guys! Well... I have some news: SE is planned to be released before spring 2019. Don't say I'm a liar or something. I found it out on two months old reddit page, where HarbingerDawn was answering frequently asked questions. One person asked about spring 2019 and HarbingerDawn said that it is pl...
by NathanKerbonaut
30 Jan 2019 05:01
Forum: Mods and Addons
Topic: Nathan's Ships 'N' Systems
Replies: 26
Views: 14002

Nathan's Ships 'N' Systems

Could you make the ships more manuverable? when going above 150 m/s, its nearly impossible to turn your ship in any direction. Sorry for the late response. I'll check them out, but I don't recall any rotation issues. Maybe I haven't done enough testing. These models are excellent. The last two, wit...
by NathanKerbonaut
24 Jan 2019 05:33
Forum: Mods and Addons
Topic: Nathan's Ships 'N' Systems
Replies: 26
Views: 14002

Nathan's Ships 'N' Systems

It should work now. The names of some materials caused some confusion. Let me know if anything else isn't right.
by NathanKerbonaut
24 Jan 2019 05:17
Forum: Mods and Addons
Topic: Nathan's Ships 'N' Systems
Replies: 26
Views: 14002

Nathan's Ships 'N' Systems

Cosby714 wrote:
The cyclops isn't fully textured, all the petals are just white, yet in the screenshot you showed, they have texture.

Thanks for pointing that out. I'll take a look.
by NathanKerbonaut
19 Jan 2019 07:01
Forum: Mods and Addons
Topic: Nathan's Ships 'N' Systems
Replies: 26
Views: 14002

Nathan's Ships 'N' Systems

I've updated the Elite: Dangerous+ mod. Now includes the Asp Explorer . I'm really happy about this one because I figured out a trick to add decals, to add more detail to the ship. Also, I've learned more about how normal maps and specular maps work in SE, so I made sure to give different parts of t...
by NathanKerbonaut
11 Jan 2019 09:13
Forum: Mods and Addons
Topic: Nathan's Ships 'N' Systems
Replies: 26
Views: 14002

Nathan's Ships 'N' Systems

https://i.imgur.com/ovKOC5p.png Thargoid ships were a suggested addition, so I've created the Cyclops variant of the Thargoid Interceptor . Though there are more variants, they're a lot harder to rip than playable ships. I don't have control  of them and I have to find them then move th...
by NathanKerbonaut
10 Jan 2019 08:30
Forum: Mods and Addons
Topic: Nathan's Ships 'N' Systems
Replies: 26
Views: 14002

Nathan's Ships 'N' Systems

I'd love to see some fully textured thargoid ships. Also, is it possible to make the ships faster? I love the look of the python but it can't even fly in a 0.5 g environment. I'll look into that :) There's two reasons the Python isn't fully textured. 1: The main texture of the ship's hull is ripped...
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