Ultimate space simulation software

Search found 4 matches

by John Savior
23 Apr 2019 05:09
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 117228

Help with creating Mods and Addons

HarbingerDawn thanks for replying (you are awesome, by the way) i fixed that as well but i believe the problem is in the export, i must be doing things in a way SE cant read the .obj because error keeps coming, i will give it a try another time when i have learned a little bit more.
by John Savior
20 Apr 2019 22:10
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 117228

Help with creating Mods and Addons

Here goes the .sss file I really hope the problem is just a coding error i made thanks for answering also i dont know why the weird tags with the font name appeared inside the post (yeah, i am like super newbie) [url=https://pastebin.com/embed_js/k9WB0ZjR]https://pastebin.com/embed_js/k9WB0ZjR[/url]...
by John Savior
20 Apr 2019 16:08
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 117228

Help with creating Mods and Addons

[font=Roboto, sans-serif]Hi everyone,  i have been trying for many days to get my ship model to work on SE but its been impossible[/font][/font] [font=Roboto, sans-serif][font=Roboto, sans-serif]I made a .obj with blender and i have the .mtl Both placed in the models and textures folders respectivel...
by John Savior
20 Apr 2019 15:06
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 117228

Help with creating Mods and Addons

[font=Roboto, sans-serif]Hi everyone,  i have been trying for many days to get my ship model to work on SE but its been impossible[/font] [font=Roboto, sans-serif]I made a .obj with blender and i have the .mtl Both placed in the models and textures folders respectively.[/font] [font=Roboto, sans-ser...